KovaaK’s FPS Aim Trainer: Improving Your Aim: General Method and Practical Applications

KovaaK's FPS Aim Trainer Improving Your Aim General Method and Practical Applications

A general progression based method for the average or below player for improving their results in various scenarios in KovaaK’s FPS Aim Trainer.

Note and Word of Caution

Note: This guide includes nothing groundbreaking and you may have figured this method out by yourself already. But that may as well not be the case and you are instead beating your head against a wall in your training. I am also aware that a great guide by AIMER7 is available as well and it goes more into detail and gives you specified scenarios to train with. This guide on the other hand is a more general approach and since the method discussed here seems not to be explicated in the guides section, I thought I might as well do it. My hope is this will at least not cause any harm for anyone.

Word of caution: While I do not consider myself a total idiot, I’m at best just slightly above average player, and the contents of this guide are based solely on my own intuition and personal experience, so keep that in mind while reading. I do believe though that not being a professional player does not invalidate the contents of this guide.

Short Abstract

This short guide will provide a general method for improving your skill at any (there could be individual exceptions that I am not aware of) scenario in KovaaK’s FPS Aim Trainer. The philosophy behind this method is, that the default level of many of the scenarios available in this game feels too demanding for an average (or below) player and hence does not support improvement in an optimal way. At core of the method lies gradual progression in scenario difficulty.

Quick Introduction

As an average player – as I consider myself, slightly above average tops – a common problem I encounter when trying out new scenarios in KovaaK’s FPS Aim Trainer is that the drills simply feel too hard for me (e.g. Close Fast Strafes, 1wall5targets_pasu, Air, and Reflex Flick – Fair, to name a few). Particularly, they feel too hard to provide a meaningful learning experience. A metaphor can be found in weightlifting (if any of you lift): starting your training career or new exercise with too heavy weights will result in poor technique and (therefore) bad results. In this sense I feel many of the training scenarios, like the examples above, are too difficult at default for not-so-great players like myself. Therefore, training them in default Challenge mode feels pointless and instead an alternative approach feels more suitable for improvement.

General Method

The method takes advantage of the Free Play option of each scenario, where you can set the Time Scale of the drill. I will use a scenario called 1wall5targets_pasu as an example to present the method.

The default Time Scale of 1wall5targets_pasu seems to be 0.7 (i.e. that is the default Challenge mode). If you are not familiar with the scenario and are not a natural aim god, the drill probably feels like you are just desperately moving your mouse around and trying to luckily hit some shots here and there. That kind of training will not take you very far, in my opinion.

Instead, you should lower the Time Scale in Free Play mode. Decrease it so that you can take smooth and controlled shots at the targets. Go as low as 0.1 in Time Scale if you need to. All that matters is that you are in control of what you are doing. But don’t go too low – a challenge should still be present! Therefore, try to find a Time Scale where you need to fully concentrate and you still make some mistakes, but generally are in control of what you are doing and therefore improving your aim. In other words, try to work at the limits of your current skill level, but not above it.

Practical Applications

Now that the general method has been presented, here are some ideas for applying it into your own practice. For this I do not have any neither specified nor optimized solutions, but here are some thoughts that could be of help.

First, you could do certain scenario at certain Time Scale for say 5 to 15 minutes per session so that you are able to concentrate the whole time. Once you are not able to fully concentrate, I believe you should quit and do something else. You could still probably do these multiple times a day, but each exercise should have a purpose. Do this for a week or two, or so that the current level starts feeling easy or at least too comfortable. Then increase the Time Scale and repeat the process. Eventually you should have climbed up to the Time Scale of the Challenge mode and improved from where you were at the beginning.

Second, you could do the above routine in smaller cycles, for example first day you do few times at 0.3 Time Scale, the next day you do 0.4, and so on. Here it is important to realize however, that you will not suddenly have developed a perfect aim for the Challenge mode, but this could still cause overall improvement.

Third thing that comes to mind is gradually increasing your speed within a single Time Scale. Even a metronome (I’m sure there are plenty available online) could be of use here for some drills, like Snake Tiles. In Snake Tiles decreasing the Time Scale will not actually change anything for the challenge. But what you could instead do, even with the use of a metronome, is to set a tempo, where again the above philosophies in mind you are clicking the targets at certain speed (or tempo), so that you are being accurate and in control of what you do, but that again a good meaningful challenge is still present. Now do this at certain tempo, say 100, and gradually increase it by following one of the applications above in this chapter, or come up with something of your own! (Since the challenge length in Snake Tiles is 30 seconds, with 100 % accuracy your chosen tempo divided by two will be your exact score – this way you can directly aim for a certain score.)

I think I should emphasize this one thing more explicitly here: The idea of these applications is not that once you reach the Challenge difficulty level, you could just stay there because you would have developed a perfect aim. The very idea is that you should have improved from the starting point. Once you have first gradually reached the Challenge difficulty, as presented first in this chapter, you can do it all over again, but this time for example increasing your clicking-speed in 1wall5targets_pasu.

Short Discussion

A general method for improving your aim was presented and some possible practical applications were discussed. As was noted at the beginning, this is nothing groundbreaking, but it is still something that has improved my own aim and was also not presented any of the current guides so I figured I would share my thoughts with you.

Following mainly this method I was for example able to improve my 1wall5targets_pasu score from around 25 to 98. I think that is a decent improvement considering it took around 100 hours according to Steam’s playtime counter (of course doing many other scenarios as well). I have also made similar improvement in other scenarios.

I would also recommend searching for scenarios which you believe in your judgement would help complement each other for the best results (the guide by AIMER7 provides you with plenty). I would also advice against any form of cheesing and doing things the easiest way – you can leave this for when you are trying to set a new personal record. But practice should be kept as meaningful, challenging and high-quality as possible.

Once you have reached a certain level with this method, it may as well be that it will not be of use for you anymore and that you will simply have to grind the scenarios at the Challenge difficulty. For this reason, the guide was (mainly) aimed at the average or below skilled players.

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