Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!
SCP: Secret Laboratory Cheats
While playing the game, press Tilde ~ (The key above TAB) to display the console window.
Then, type one of the following codes and press [Enter] to activate the corresponding cheat function.
To list all the commands you can use, open the console in-game and type in help.
Gives an item to all players.
Prints a list of all available items.
Clears the console output.
Quits the game.
Shows a list of available commands.
Changes the console refresh mode.
Displays the value of the variable giving its hidden code.
Displays the map seed.
Allows you to fly through the walls.
Switches the RIDS display mode.
Forces a class change.
Prints a list of all available classes.
Move to the selected place.
Unlocks access to the shooting range.
Force round restart.
Configuration file commands.
BAN [PLAYER|IP], [MINUTES]
Bans a player for the period specified.
Reloads the ban list.
SCP: Secret Laboratory General Tips
1: As a Class D, do not trust any scientist. Try and kill them off whenever you can, as they likely have intentions of doing the same to you.
2: ALWAYS pick up medkits whenever you can.
3: If you’re alone and start to hear a voice, think twice! It may be SCP-939 trying to lure you in.
4: Be respectful to other players.
5: If you’re a Class D and didn’t manage to get a keycard, don’t fret! You can hide next to the checkpoint windows and wait for a guard or SCP to open the door. When you think the coast is clear, immediately slip in through the doors before they automatically close.
6: If you’re a scientist and 914 seems to be overrun by Class Ds, you can wait till they’re gone, and then go upgrade your cards. This will take you longer to get out of the LCZ, but at least you won’t get killed or get your keycard stolen.
7: If you’re a Class D or a scientist and find a pistol, keep it unequipped. Take it out when you’re sure you can kill someone quickly. If you’ll always have your pistol out, people will run away from you, making it hard to get kills.
8: Reminder that 939’s vision is based on sound. If you’re sure that 939 is around, keep quiet till the coast is clear.
9: Found 106’s chamber, but you don’t have a sacrifice with you? If you have a high level keycard, open the door to the control room and leave. If people escape the pocket dimension, they’ll notice that it’s open, and probably try to recontain 106.
10: If you’re a Class D and hear the NTF announcement, hide. You’re severely outnumbered, and can’t take on a squad alone unless you have a huge position/aiming advantage.
11: As CI or NTF, try not to shoot your teammates if you don’t know if friendly fire is on. Friendly fire can often spark conflict in teams, ending up in half the squad getting teamkilled.
12: If you’re in the HCZ and the Alpha warhead is going to be detonated, quickly head to the control room and cancel the detonation. Disable the warhead as well. This way you’ll have plenty of time to exit to the surface.
13: Always listen! If you hear slow footsteps, it’s either 049 or 096. And if you hear slow, thunder-like footsteps, it’s 106. Listening to guns firing in the distance can also give you an idea if either NTF or CI is nearby.
14: Take the ammo off dead enemies. You can never have too much ammo.
15: If you’re a Facility Guard, try and disarm Class Ds with the disarmer instead of killing them.
16: If you hear loud screaming in the distance, it means 096 is currently enraged. Wait till the coast is clear, unless 096 is far away.
17: As Chaos Insurgency, try and befriend the SCPs. You can win the game with them!
18: The map is always randomized, keep that in mind! Every match will be different.
19: Study the hiding spots in the facility. Some are: 049’s chamber, the intercom room(sometimes), 096’s chamber.
20: Don’t throw a flash grenade in front of your teammates. Just don’t.
21: If you’re a Class D or a scientist, it is wise to have 2 weapons. If you run into a fellow Class D/Scientist, you can give them the second weapon to increase your chances of survival.
22: Always aim for the head, especially with the Epsilon 11 rifle. It’ll deal a lot of damage to the enemy and make you a force to be reckoned with.
23: If you’re holding a strategic point (Alpha warhead control room in the HCZ for example), try and find the best position possible for you to defend. A positioning advantage goes a long way against unsuspecting enemies.
24: The Micro HID charging sound is quite loud. You won’t mistake it for anything else.